Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b2
Issue ID
1275253
Regression
Yes
[Scene Template] "Layout update is struggling" error thrown continuously on creating "Scene Template" in the Project window
1. On creating "Scene Template" in the Project window causes the Editor to throw "Layout update is struggling to process current layout" error continuously.
2. Checkbox for "Pin in New Scene Dialog" is missing under Details in the Inspector.
3. "Pin in New Scene Dialog" text is flickering continuously on the hovering mouse on it, Refer attached video.
Steps to repro:
1. Create a new Project
2. Project window > Create > Scene Template
Actual Result:
"Layout update is struggling to process current layout" error is thrown continuously when Scene Template is created in the Project window
Expected Result:
Scene Template is created gracefully
Reproducible in:
2020.2.0b2
Working fine in
2020.2.0b1, 2020.1.4f1
Environment:
Occurring on Windows 10 & macOS 10.15.
Stack trace:
Layout update is struggling to process current layout (consider simplifying to avoid recursive layout): VisualElement unity-panel-container6 (x:0.00, y:0.00, width:544.00, height:349.00) world rect: (x:0.00, y:0.00, width:544.00, height:349.00)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2021.1):
Fixes 1275253: [Scene Template] "Layout update is struggling" error thrown continuously on creating "Scene Template" in the Project window
Width setting should only happen on PropertyFields that are added directly to the InspectorElement. Any other usage should not get a forced width.