Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2022.1
2022.1.0b1
Issue ID
1385544
Regression
No
Scene Template file name reverts to original Scene's name when saving a renamed Scene Template
Reproduction steps:
1. Open new 3D Template Unity Project and scene "SampleScene"
2. In Hierarchy window, add new "Cube" GameObject
3. Save the scene
4. Select File -> Save As Scene Template
5. In File Explorer window, change "File name" to "RenamedTemplate" and save the Scene Template
6. In Project Browser window, observe the newly created Asset
Expected result: The asset name is "RenamedTemplate.scenetemplate"
Actual result: The asset name is "SampleScene.scenetemplate"
Reproducible with: 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Could not test with: 2019.4.33f1 (Scene Templates not available)
Notes:
1. Renaming the Scene Template Assets manually after the initial failure fixes the issue
2. The issue reproduces with any form of Scene Template, whether its created off "SampleScene", "Basic (Built-in)" or "Empty"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a3