Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a12
2020.2.0a18
Issue ID
1263712
Regression
Yes
Inserting Base in the Prefab Variant and Opening it causes errors in the Console
When "Insert Base" is selected from the confirmation dialog while creating Prefab of a Prefab variant and then opening it asks to Save the Modified Prefab, saving the prefab variant causes editor to throw errors
Steps to reproduce:
1. Create a new project > Create a Cube game object.
2. Create prefab.
3. Create a Prefab Variant of this prefab
4. Open the created Prefab Variant in Prefab Mode
5. Make sure 'Auto Save' is toggled off (in the the Scene View upper right corner)
5. Drag 'Cube Variant' root Prefab instance to Project Browser
6. Choose 'Insert Base' option in Change base confirmation dialog
7. Select Cube Variant Prefab in Project Browser > save.
Actual result:
"ArgumentException" error thrown in console
Expected result:
No error in console
Reproducible in:
2020.2.0a12, 2020.2.0a19, 2020.2.0b2
Working fine on:
2020.2.0a11, 2020.1.0f1, 2019.4.5f1
Environment:
Occurring on Windows 10 & macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Resolution Note (fix version 2020.2):
fixed in 2021.1.0a2.727
Resolution Note (fix version 2020.2):
Fixed in Version: 2020.2.0b10