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Duplicate

Votes

2

Found in

2020.3.39f1

2021.3.10f1

2022.1.16f1

2022.2.0b8

2023.1.0a11

Issue ID

UUM-14745

Regression

No

Scene lights' brightness lower when additively loading scenes

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How to reproduce:
1. Open the attached user project
2. Open Scene “SampleScene_1“ (Assets/Scenes)
3. Enter Play Mode
4. Press the “Switch Scene Async“ button in the Game View

Expected result: Scenes switch normally, no changes in lighting
Actual result: When Scenes switch, the lighting of the GameObjects become darker

Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a11

Reproduced on: macOS (12.5)

  1. This is a duplicate of issue #UUM-9126

    Scenes have no ambient lighting after scene switching
  1. Resolution Note:

    We are aware of this issue and we are discussing a solution for it. There is a very simple workaround for it, which is to bake all the scenes you are using even if they don't contain any baked lighting. This will generate the ambient (environment) probe and the lighting will appear correct after loading the next scene.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9126

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