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Duplicate
Duplicate in 2023.1.X
Votes
2
Found in
2020.3.39f1
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14745
Regression
No
Scene lights' brightness lower when additively loading scenes
How to reproduce:
1. Open the attached user project
2. Open Scene “SampleScene_1“ (Assets/Scenes)
3. Enter Play Mode
4. Press the “Switch Scene Async“ button in the Game View
Expected result: Scenes switch normally, no changes in lighting
Actual result: When Scenes switch, the lighting of the GameObjects become darker
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a11
Reproduced on: macOS (12.5)
-
Resolution Note:
We are aware of this issue and we are discussing a solution for it. There is a very simple workaround for it, which is to bake all the scenes you are using even if they don't contain any baked lighting. This will generate the ambient (environment) probe and the lighting will appear correct after loading the next scene.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9126 -
Resolution Note (2023.1.X):
We are aware of this issue and we are discussing a solution for it. There is a very simple workaround for it, which is to bake all the scenes you are using even if they don't contain any baked lighting. This will generate the ambient (environment) probe and the lighting will appear correct after loading the next scene.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9126
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This is a duplicate of issue #UUM-9126