Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a9
6000.0.0b11
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-53180
Regression
No
ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
How to reproduce:
1. Open the attached project "IN-56163.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
Expected results: "widthScaleFactor: 0.5" is printed in the Console window
Actual results: "widthScaleFactor: 1" is printed in the Console window
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a9
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Working as intended. Hardware dynamic resolution is unsupported on DX11, and HDRP uses software dynamic resolution instead. We will make documentation improvements based on this report.