Search Issue Tracker

Won't Fix

Votes

0

Found in

2021.3.31f1

2022.3.10f1

2023.1.16f1

2023.2.0b12

2023.3.0a9

6000.0.0b11

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-53180

Regression

No

ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11

-

How to reproduce:
1. Open the attached project "IN-56163.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode

Expected results: "widthScaleFactor: 0.5" is printed in the Console window
Actual results: "widthScaleFactor: 1" is printed in the Console window

Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a9

Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Working as intended. Hardware dynamic resolution is unsupported on DX11, and HDRP uses software dynamic resolution instead. We will make documentation improvements based on this report.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.