Search Issue Tracker
Fixed
Fixed in 2022.3.34f1, 2023.3.0b7
Votes
5
Found in
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-60392
Regression
No
ScalableBufferManager does not scale Depth Buffer correctly when using dynamic resolution in URP
How to reproduce:
1. Open the attached “scalablebuffermanager_issue” project
2. Open the “SampleScene” and enter Play Mode
3. Select the “PostProcess” GameObject in the Hierarchy
4. In the Inspector, tick the “Enable” checkbox under the Render Depth property of the Volume
5. Observe the result in the Game window
Expected result: ScalableBufferManager is taken into account when writing the depth buffer
Actual result: The depth buffer is not scaled properly, the camera is zoomed and the cube looks as if it is shifted to the right
Reproducible in: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Could not test with: 2021.3.34f1 (project contains features not supported in older versions)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
Add comment