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Under Consideration for 2022.3.X, 2023.2.X

Fixed in 2023.3.0b7



Found in




Issue ID




ScalableBufferManager does not scale Depth Buffer correctly when using dynamic resolution in URP



How to reproduce:
1. Open the attached “scalablebuffermanager_issue” project
2. Open the “SampleScene” and enter Play Mode
3. Select the “PostProcess” GameObject in the Hierarchy
4. In the Inspector, tick the “Enable” checkbox under the Render Depth property of the Volume
5. Observe the result in the Game window

Expected result: ScalableBufferManager is taken into account when writing the depth buffer
Actual result: The depth buffer is not scaled properly, the camera is zoomed and the cube looks as if it is shifted to the right

Reproducible in: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Could not test with: 2021.3.34f1 (project contains features not supported in older versions)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Note: Also reproducible in Player

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