Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Votes
2
Found in
6000.0.0f1
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-120297
Regression
No
Rigidbody2D.Slide doesn't always complete a movement under certain circumstances.
Steps to reproduce:
- Load the attached project and "SampleScene".
- Hit Play
- Press Left "A" until the "Player" hits the "Floor" block.
Actual results:
"Player" stops short of hitting the the block.
Expected results:
"Player" should stop as close to the block as it does the floor underneath the player.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment