Search Issue Tracker
Duplicate
Under Consideration for 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
1
Found in
2022.3.6f1
2023.1.5f1
2023.2.0b1
2023.3.0a1
Issue ID
UUM-43148
Regression
Yes
Rich text color tag with certain color names no longer works in Console
Reproduction steps:
1. Open the “ConsoleRichTextColor” project
2. Open the “ConsoleSample” scene
3. Enter the Play Mode
4. Select the log in the Console and observe its text and colors
Expected result: Color tags work with all color names
Actual result: Colors tags do not work with certain color names (e.g. aqua, brown, cyan)
Reproduced in: 2023.1.0a20, 2023.1.5f1, 2023.2.0b1
Not reproduced in: 2021.3.28f1, 2022.3.6f1, 2023.1.0a19
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Notes:
1. Color names obtained from: [https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#ColorNames]
2. Also reproduced with UI Toolkit and TextMeshPro but without regression. However, it's expected that not all RichText colors are supported in UI Toolkit and TextMeshPro
3. Not reproduced with legacy text
-
Resolution Note:
lightblue and grey colors were fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-22640. The rest of the colors are a feature request. More colors are planned to be supported in the future.
-
RunninglVlan
Jul 19, 2023 21:42
The list is for Rich Text tags that work in all Unity UIs: uGUI, UITK and IMGUI. I just checked and certain colors don't work in uGUI too (`<color=red>red</color>` works, but `<color=cyan>cyan</color>` doesn't).
And why is this not regression, but https://issuetracker.unity3d.com/issues/some-visual-ui-elements-in-the-reflection-probe-component-have-regressed is?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
This is a duplicate of issue #UUM-22640