Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.69f1
6000.0.69f1
6000.3.10f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136402
Regression
Yes
Ribbon Trail mesh collapses into narrow mesh when Emission "Rate over Time" is set to over 664
How to reproduce:
1. Open the attached “IN-136086” project
2. Open the scene “SampleScene”
3. Select the “RibbonTrail” GameObject
4. In the Inspector, go to Emisson section under the Particle System component
5. Change the “Rate over Time” from 664 to 665
7. Observe the Scene view
Actual result: The previously generated wide mesh collapses into a narrow mesh
Expected result: The ribbon trail mesh does not collapse into a narrow mesh
Reproducible with: 2021.2.0a5, 2022.3.73f1, 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Not reproducible with: 2021.2.0a4
Reproducible on: macOS 15.7.4 (by user), Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment