Search Issue Tracker
Fixed in 6000.4.0b6
Under Consideration for 6000.4.X
Fixed in 6000.3.6f1, 6000.5.X, 6000.5.0a5
Votes
0
Found in
6000.3.0b10
6000.4.0a4
6000.5.0a1
Issue ID
UUM-126496
Regression
No
Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws “NullReferenceException” error in the Console
Steps to reproduce:
1. Create new Unity project
2. Open Build Profiles window
3. In Build Profiles window press “Add Build Profiles”
4. Add Windows Build Profile
5. Once added, press “Add Settings”
6. Add “Player Settings”
7. Expand “Player Settings”
8. Scroll down and find “Additional Compiler Arguments”
9. Press “+”
10. Do not apply changes
11. Scroll up to find and press on kebab button next to “Player Settings”
12. Select “Reset”
13. In “Reset Settings” pop-up press “Reset”
14. In “Scripting Define Symbols Have Been Modified” press “Apply”
15. Observe the Console window
\\
Actual results: "NullReferenceException: Object reference not set to an instance of an object" error is thrown in the Console window
Expected results: No errors should be thrown in the Console window, applying empty lists should not be allowed
\\
Reproducible with versions: 6000.3.0b10, 6000.4.0a4, 6000.5.0a1
Can’t test with versions: 6000.2.8f1 and lower (kebab menu item doesn’t have “Reset”)
\\
Tested on (OS): Windows 11, macOS Silicon Tahoe 26.0
\\
Error:
- NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SerializedPropertyExtensions.TryGetMapEntry (UnityEditor.SerializedProperty map, System.String key, UnityEditor.SerializedProperty& entry) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SerializedPropertyExtensions.cs:16)
UnityEditor.SerializedPropertyExtensions.SetMapValue (UnityEditor.SerializedProperty map, System.String key, System.String[] value) (at /Users/bokken/build/output/unity/unity/Editor/Mono/SerializedPropertyExtensions.cs:145)
UnityEditor.PlayerSettingsEditor.SetAdditionalCompilerArgumentsForGroup (UnityEditor.Build.NamedBuildTarget buildTarget, System.String[] arguments) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:3572)
UnityEditor.PlayerSettingsEditor.HandlePendingChangesRequiringRecompilation () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:941)
UnityEditor.PlayerSettingsEditor.OnDisable () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:781)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:162)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1