Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f3
Issue ID
728288
Regression
Yes
[RenderTexture] Crash when destroying camera render texture
Reproduction steps:
1. Open attached project
2. Open SSAARenderTexture.cs (Assets\Plugins\Cats Cranium\Super Sampling Anti-Aliasing\SSAARenderTexture.cs)
3. Remove/comment the lines 37 and 57 (the ones with "_camera.targetTexture = null;").
4. Open the "Test" scene (Assets\Scenes\Test.unity)
5. Select the "FS Camera" GameObject and disable the SSAARenderTexture script component.
6. Unity crashes.
NOTE: If crash doesn't occur reopen the attached project and repeat the 5th step.
Regression from: 5.2.0f1 (89160207ce1a)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment