Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.2.10f1, 2023.3.0b6
Votes
0
Found in
2022.3.15f1
2023.2.4f1
2023.3.0a19
Issue ID
UUM-58978
Regression
No
Rendering Debugger is not showing the correct amount of matrix projections when “Material Override” is set to “Lighting Complexity” and URP Rendering Path is set to "Forward+"
How to reproduce:
1. Open the “URP_ForwardPlus_Improvements_Issue” project
2. Open the “Assets/CustomProjectionMatrix bug/CustomProjectionMatrix bug.unity“ scene
3. Enter Play Mode
4. Open the Rendering Debugger (Window > Analysis > Rendering Debugger)
5. In the Rendering Debugger window open the “Material” category
6. Under the “Materiela Filters” change the “Material Override” field from “None” to “Lighting Complexity”
7. In the Game view window observe the “Quad” GameObject
Expected result: There are 5 purple areas
Actual result: There are 3 purple areas
Reproduced with: 2022.3.15f1, 2023.2.4f1, 2023.3.0a19
Could not test with: 2021.3.33f1 (URP Rendering Path "Forward+" is not available)
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. Could not test in HD RP → “Material Override” field does not have the “Lighting Complexity” option
2. Only reproducible when “Asset/Settings/URP-HighFidelity-Renderer.asset” Universal Renderer Data’s Rendering Path field is set to “Forward+”
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