Search Issue Tracker
Fixed in 1.4.0
Votes
0
Found in [Package]
2021.2
2021.2.0a19
Issue ID
1343017
Regression
No
Potentially: wrong order of input system init versus MonoBehav Awake (previously Nothing is rendered on iOS with NewInputSystem)
How to reproduce:
1. Create a URP project or clone https://github.com/ernestasKupciunas/Winter.git (or open the attached project)
2. Set “Active Input Handling” to “Input System Package (New)” in Player Settings
3. Go to Package manager -> “Add package by name” -> name: com.unity.inputsystem, version: 1.1.0-pre.5 (or above)
4. Switch platform to iOS
5. Enable “Development Build” property in Build Settings
6. Build & run the project on the device
Expected result: Scene is rendered
Actual result: Nothing is rendered
Reproducible:
VLNQA00158 iPhone X, A11, 14.0.1
Not reproducible on Android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
- [macOS] RenderTexture with 8 Sample Anti-Aliasing fails to render
Add comment