Search Issue Tracker
Fixed
Fixed in 6000.5.0a1
Votes
0
Found in
6000.5.0a1
Issue ID
UUM-123211
Regression
No
Render Pipeline Converter - Scan button scans both target pipelines (Universal Renderer and 2D renderer)
Render Pipeline Converter - Scan button scans both target pipelines (Universal Renderer and 2D renderer), but it should scan only one that is selected.
Steps to reproduce:
- Create a new URP project
- Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Checkmark all options ({}Renderer Settings, Animation Clip, Material Reference Converter and Material shader Converter{}).
- Change target pipeline from Universal Renderer to 2D Renderer.
- Press Scan
Observe that even though target pipeline is selected 2D renderer, it still scans Universal Renderer
Actual results: Scans both target pipelines - Universal Renderer and 2D renderer
Expected results: Scans only the selected target pipeline
Reproducible with versions: 6000.5.0a1, 6000.4.0a3, 6000.3.0.b4, 6000.2.6f2, 6000.1.17f1, 6000.0.58f2, 2023.3.0b10, 2022.3.62f1
Notes: Please be in mind that on different Unity versions the repro is slightly different due to slightly different UI. So, instead of scan button, there's Initialize button.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment