Search Issue Tracker
Fixed
Fixed in 6000.0.0b16, 7000.0.0a1
Votes
0
Found in
6000.0.0b12
6000.0.0b13
7000.0.0a1
Issue ID
UUM-66952
Regression
Yes
Render Graph Viewer loses camera tracking when focusing on Editor's windows
*Steps to reproduce:*
1. Download attached project and open in Unity
2. Open SampleScene
3. Open Render Graph Viewer: Window >> Analysis >> Render Graph Viewer and dock it next to the Game View.
4. Open Project Settings: File >> Build Profiles >> Player Settings and dock it next to the Inspector.
5. In the Project Settings, select the Graphics tab to make it active.
6. Select the Inspector Window, then Player Settings multiple times.
*Actual results:* Render Graph Viewer loses the camera tracking.
*Expected results:* Focusing on different windows should not affect the Render Graph Viewer.
*Reproducible with versions:*
6000.0.0b12, 6000.0.0b13
*Not reproducible with versions:*
2023.3.0b2, 2023.3.0b10, 2023.3.0b11
*Regression since:*
6000.0.0b12
*Tested on:*
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
*Notes:*
* Bug is reproducible only when the Graphics section is selected in the Project Settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment