Search Issue Tracker

Active

Fixed in 2023.2.19f1, 6000.0.0b15

Votes

0

Found in

2023.2.12f1

2023.3.0b9

6000.0.0b11

Issue ID

UUM-65178

Regression

Yes

Reloading domain while Audio Random Container window is hidden breaks the ability to remove clips

--

-

*Steps to reproduce:*
# Create and open an empty project.
# Import the attached script "NewMonoBehaviourScript.cs".
# Create an ARC asset (Assets > Create > Audio > Audio Random Container).
# Open the ARC asset.
# Dock the ARC window next to the Hierarchy (see screen recording).
# Add a clip element to the ARC's audio clips list.
# Navigate to the Hierarchy, so that the ARC window is hidden.
# Reload domain by selecting the Menu item Tools > Reload Domain.
# Switch back to the ARC window.
# Remove the clip element by pressing the minus button on the list.

*Actual results:* An ArgumentOutOfRangeException is thrown and the element persists.

*Expected results:* No error is thrown in the console and the element is removed.

*Reproducible with versions:*

2023.3.0b9

2023.2.12f1

2023.3.0b5

*Not reproducible with versions:* 

2023.3.0b4

*Can’t test with versions:* 2022.3.X, 2021.3.X

*Tested on (OS):* MacOS (M1)

*Notes:*
* This probably also happens when you enter play mode when the ARC window is hidden

*Stack trace*
{code:java}
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <107439755c2c4e4f961430e1c757b578>:0)
UnityEditor.AudioContainerWindow.OnListItemsRemoved (System.Collections.Generic.IEnumerable`1[T] indices) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Audio/AudioContainerWindow.cs:824)
UnityEngine.UIElements.BaseListView.OnItemsRemoved (System.Collections.Generic.IEnumerable`1[T] indices) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseListView.cs:819)
UnityEngine.UIElements.BaseListViewController.RaiseItemsRemoved (System.Collections.Generic.IEnumerable`1[T] indices) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Controllers/BaseListViewController.cs:396)
UnityEngine.UIElements.BaseListViewController+SerializedObjectListControllerImpl.RemoveItem (System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Collections/Controllers/BaseListViewController.cs:107)
UnityEditor.UIElements.Bindings.EditorListViewController.RemoveItem (System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/Bindings/EditorListViewController.cs:42)
UnityEngine.UIElements.BaseListView.OnRemoveClicked () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Controls/BaseListView.cs:739)
UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:245)
UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:342)
UnityEngine.UIElements.Clickable.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:209)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:228)
UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:385)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:310)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:57)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElement (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:616)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:578)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1183)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:200)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:632)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:511)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:230)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219) {code}

  1. Resolution Note (fix version 6000.0.0b15):

    Fixed an issue where reloading domain while Audio Random Container window is hidden breaks the ability to remove clips

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.