Search Issue Tracker
Fixed in 2018.2.X
Votes
31
Found in
2017.2.0b11
2017.2.0f2
2017.3.0b1
Issue ID
962142
Regression
Yes
[Regression] [Win] Videos are dark when using Linear color space
How to reproduce:
1. Download attached project file and open "1" Scene
2. Enter Play Mode (make sure Linear color space is selected in Player Settings)
Actual result: All videos are too dark when using the Linear color space. They are correct with the Gamma color space.
Reproduced with: 2017.1.2p2, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1
Not reproduced with: 2017.1.2f1, 2017.2.b10, 2017.3.0a7
Regression since: 2017.1.2p1, 2017.2.0b11, 2017.3.0b1
Reproduced only with Windows.
---------
Fixed in: 2018.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
tracetronic
Mar 16, 2018 11:14
Still exists in 2017.2.1f1
Ghaleon25
Mar 12, 2018 14:01
Tried both workaround but on dark areas, there are bad artifacts and you can clearly see the difference in quality if you play the video outside of unity.
Any idea if this will be fixed soon or if there is a better workaround?
Ratt
Mar 05, 2018 22:33
We ran into the same issue, we fixed it by making a custom shader based on the default Unity UI shader.
We added:
fixed4 col = tex2D(_MainTex, i.uv); //this is the line before, should be in the shader
col.rgb = LinearToGammaSpace(col.rgb); //this is the line we added
And then make a material with that, put it as the material for the VideoPlayer and you should be good to go
CorwinJ
Jan 18, 2018 23:51
I'm trying to get a workaround going.
Another thread mentioned it might be lacking gamma correction so I wrote a quick shader to try and add in gamma correction using a formula I found online.
// Where _GammaFactor is a range of 1-2.4
col.rgb = pow( col, 1.0 / _GammaFactor);
This brings the color and some brightness back but it up introducing some weird artifacting.
Anyone else had any luck with this?
Numix-Jeff
Jan 17, 2018 00:30
I have same problem, i tryed different versions but none of them worked ...
2017-1-2f1
2017.3.0f3,
2018.1.0b2
Very annoying to have videos blackened like this. Please fix
ShahriyarB
Jan 16, 2018 09:09
Using 2017.3.0f3 and having this issue as well
frezer749
Jan 15, 2018 23:19
Having the same problem... kind of stopping the development of my game
VirZOOM
Jan 08, 2018 21:23
We have this issue as well. The legacy MovieTexture doesn't have this problem in linear space, but we just moved to VideoPlayer to have synchronized audio.
PacoChan
Jan 06, 2018 17:21
I just updated from 2017.1.2f1 to 2017.1.3f1 with hopes of having a more stable version and this is what I get, broken videos.
threespin2
Jan 05, 2018 11:16
We can reproduce this issue with 2017.3.0f3. As we want to display video on a Oculus Rift -which requires linear color space- this is kind of a show stopper right now.