Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.4.0b12
Issue ID
783434
Regression
Yes
[Regression][OSX][5.4] Canvas is flickering when launching scene with Profiler window detached to external display
Prerequisites:
For repro you will need an external display and OSX system.
Steps to repro:
1. Open Unity on OSX;
2. Open attached project and 'test' scene;
3. Open Profiler window (Window -> Profiler);
4. Move Profile window to the external display;
5. Enter Play mode;
6. Observe Canvas gameobject (both Scene and Game views).
Actual result:
Canvas with all its contains (images, texts) starts flickering when Profiler window is moved to the external window (see attached gif video).
Regression introduced in Unity 5.4.
Expected result:
Canvas should not flicker when moving Profiler window to the external display.
Workaround is to launch Profiler at the same display as Editor.
Notes:
- Reproducible on: 5.4.0b12, 5.4.0b11, 5.4.0b7;
- Reproducible on OSX 10.11.3;
- Not reproducible in 2018.3.0a1 on OSX 10.13.4
- Not reproducible in 5.3.4p1, 5.3.4f1, 5.3.3.f1;
- Not reproducible on Windows 10 and 8.1;
- Reproduces only in Editor; doesn't repro in standalone build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment