Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
1
Found in
2021.3.43f1
2022.3.44f1
6000.0.17f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78825
Regression
No
RefreshItems() does not clear some bindings when ListView is used
Reproduction steps:
1. Open the attached “RefreshListBug.zip” project
2. Open the “SampleScene” Scene (Assets > Scenes)
3. Make sure that “Full HD (1920x1080)” is selected in the Game view
4. Enter the Play mode
5. Click on the “A” button at the top
6. Scroll through that list to the bottom
7. Repeat 4th and 5th steps with “B” and “C” buttons
8. Observe the list after pressing “C” button
Expected result: The list only consists of “C” letters
Actual result: Few rows of “B” letters are visible in-between “C” letters
Reproducible with: 2021.3.43f1, 2022.3.44f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproduction might be inconsistent therefore repeating 4th and 5th steps might be needed
- Sometimes the incorrect letters only are visible for a short time
- Issue also reproduces for “A” and “B” letter lists
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment