Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.8f1
Issue ID
UUM-28242
Regression
No
Reflection Probe is not working in Build when set to Realtime and update OnAwake
How to reproduce:
- Open the attached project "Bear It.zip"
- Build And Run the project
- Click the "NEW GAME" Button
Expected results: Reflection Probe is working
Actual results: Reflection Probe is not working
Reproducible with: 2022.2.8f1
Could not test with: 2020.3.45f1, 2021.3.19f1, 2023.1.0b6, 2023.2.0a4 (compilation errors in the Console window)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Reflection probe bugs have been deprioritized for the current releases as we're looking towards a more holistic solution. This particular project is very hard to work with and evaluate when/how this issue manifests.
Resolution Note (2022.2.X):
Reflection probe bugs have been deprioritized for the current releases as we're looking towards a more holistic solution. This particular project is very hard to work with and evaluate when/how this issue manifests.