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Fixed in 2022.3.20f1, 2023.2.10f1, 2023.3.0b5



Found in




Issue ID




Reflection Probe is not fully rendered when URP Rendering Path is set to "Forward+" and the Camera's Component Projection is set to "Orthographic"



How to reproduce:
1. Open the “URP_ForwardPlus_Improvements_Issue” project
2. Open the “Assets/ReflectionProbe Orthographic bug/ReflectionProbe Orthographic bug.unity“ scene
3. Enter Play Mode
4. Open the Rendering Debugger (Window > Analysis > Rendering Debugger)
5. In the Rendering Debugger window open the “Material” category
6. Under the “Materiela Filters” change the “Material Override” field from “None” to “Lighting Complexity”
7. In the Game view window observe the “Reflection Probe” GameObject grids

Expected result: All the grids are labeled with “1”
Actual result: Some of the grids are labeled with “1” and others with “0”

Reproduced with: 2022.3.15f1, 2023.2.4f1, 2023.3.0a19
Could not test with: 2021.3.33f1 (URP Rendering Path "Forward+" is not available)

Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested

1. Could not test in HD RP → “Material Override” field does not have the “Lighting Complexity” option
2. The expected result is visible in the Scene view
3. Reproducible when “RotateCamera/Main Camera” GameObject’s Camera Component’s Projection field is set to “Orthographic”
4. Not reproducible when “RotateCamera/Main Camera” GameObject’s Camera Component’s Projection field is set to “Perspective”
5. Only reproducible when “Asset/Settings/URP-HighFidelity-Renderer.asset” Universal Renderer Data’s Rendering Path field is set to “Forward+”

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