Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.1f1
Issue ID
833817
Regression
No
References are removed from prefab when rebuilding library > changing platform > instantiating and applying prefab
Reproduction steps:
1. Download the attached project.
2. Delete the Library folder.
3. Open the project.
4. Open "Assets/Resources/prefabs/views/Home" prefab with a text editor.
5. Look for "_text: {fileID:".
- It shows "_text: {fileID: 114000013435291000}".
5. Change the platform to iOS(or Android).
6. Open "Assets/Res/scenes/Root" scene.
7. Move "Home" prefab to "Canvas > ViewContainer" game object inside hierarchy.
8. Apply it in the inspector.
9. Open "Home" prefab with text editor again.
10. Look for "_text: {fileID:".
- It shows "_text: {fileID: 0}"
Reproduced with:
5.3.6p6
5.4.1p2
Note:
Editor crashes on 5.5.0b5 when changing platform and choosing anything in API update window(835381).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
BAIZOR
May 06, 2019 10:12
Event not just references, String, Int32 fields too. And they always random fields.
Remove Library once and reopen project - it could be one field, other time it could be other ones.
BAIZOR
May 06, 2019 10:10
No, it's not fixed in Unity 2018.3.3-13, 2019.1.0, 2019.1.1
And referenced removed from ScriptableObject instances too.