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Fixed in 2019.3.X

Votes

24

Found in

2019.3.12f1

Issue ID

1243277

Regression

Yes

ReferenceOutputAssembly key is set to false in project references

Scripting

-

Steps:
1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red

Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.13f1

Comments (58)

  1. CameronWest

    Jan 30, 2024 07:46

    Kudos to you for breaking down a complex topic into simple, understandable points.
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  2. Maddison2394

    Jan 30, 2024 07:45

    This is exactly what I needed. You addressed my problem perfectly. brisbaneglasspoolfencing.com.au

  3. Maddison2394

    Jan 30, 2024 07:45

    I had no idea about this before. Your post clarified everything for me.
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  4. Maddison2394

    Jan 30, 2024 07:44

    Great post! The step-by-step instructions made it easy to follow.
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  5. ElianaMcCarthy

    Jan 30, 2024 07:11

    Thank you for sharing these valuable tips. They really saved me time. bendifencing.au

  6. ElianaMcCarthy

    Jan 29, 2024 23:21

    Great post! The step-by-step instructions made it easy to follow. adelaidefencingservices.au

  7. Rolaif

    Dec 13, 2023 05:43

    I Like this post thanks

  8. james467798043

    Aug 24, 2023 07:54

    Thank You So much this is very helpful information.

  9. cprenoveau

    Sep 21, 2022 15:03

    Experienced the issue in 2020.3.14 with Visual Studio 2019 and 2022
    Issue no longer observed in 2021.3.10

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