Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in
1.5.9
Issue ID
UUM-130996
Regression
No
Redundant scrollbar appears in the Localization - Metadata settings section
Steps to reproduce:
- Create a project
- Go to the Package Manager window and install the "Localization" package
- Go to the Edit -> Settings -> Localization
- Click the Create button and save the localization asset
- Click "+" in the "Project Locale Identifier -> Metadata"section
- Select "Apple -> Apple Info"
- Expand the "Apple App Info" section drop-down
- Observe the result
Actual results: Redundant scrollbar is displayed in the Metadata section
Expected results: No scrollbar
Reproducible with versions: 1.5.9 (6000.0.65f1, 6000.3.3f1, 6000.4.0b2, 6000.5.0a4)
Tested on (OS): macOS - Tahoe 26.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
Resolution Note (fix version 1.5.x):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!