Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b10
Issue ID
1011483
Regression
No
Raycast hits a sprite in the back, but not the sprite in the front when Default sorting layer is the topmost sorting layer
To reproduce:
1. Open the project, attached by the user (Collider2dOrderBug.zip)
2. Open the "Demo" scene
3. Enter Play mode
4. There are two sprites on the right of the screen, press the top one
5. Observe, how the sprite behind the clicked sprite chnages color instead of the clicked sprite
6. Move the Default sorting layer to be the last (first in the list)
7. Click on the top sprite again
8. Observe, that everything works as expected
Expected: raycast hits the sprite that is in the front
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2018.1.0b10,2018.1.0b12, 2018.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment