Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2020.1
2020.1.0b5
2020.2
Issue ID
1242265
Regression
No
Deleting Prefab child GameObjects doesn't update Prefab instances when working in Prefab Mode on an external data device
How to reproduce:
1. Connect an external data storage device to your computer (USB flash drive, hard drive)
2. Save the attached project (case-1242265-.zip) in the external data storage and open it
3. Open Prefab 'Cube' In-context Prefab Mode (click the '>' button to the right of the 'Cube' GameObject in the Hierarchy window)
4. Make sure Cube is expanded and Cube (1) and Cube (2) are displayed
5. Select Cube (2) and delete it with a keyboard command
6. As quickly as possible select Cube (1) and delete it as well
7. Make sure Cube (1) and Cube (2) got deleted
8. Go back to the SampleScene Hierarchy
Expected result: Cube and Cube (1) have no child GameObjects
Actual result: Cube and Cube (1) have child GameObjects even though the Cube Prefab does not
Reproducible with: 2020.1.0a5, 2020.1.0b9, 2020.2.0a11
Not reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0a3
Notes:
1 This issue started with the introduction of a new Prefab workflow feature "Prefab Mode in Context". This issue doesn't occur in Prefab Isolation Mode
2. When the issue occurs the Prefab in the Project window displays that it's made of 2 Cubes even though it's made of only 1
3. The issue is not 100% reproducible as the 6th step has to be done quickly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment