Search Issue Tracker
Won't Fix
Won't Fix in 4.5.X
Votes
0
Found in [Package]
4.5.0
Issue ID
XRMB-103
Regression
No
[Quest] SubsystemManager.GetSubsystemDescriptors() returns XR Display when the XR plugin is disabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Observe the Player
Expected result: Text “XR Enabled” and “XR Active” both display “False”
Actual result: Text “oculus display“ is present
Reproducible with: 4.4.0 (6000.0.14f1), 4.5.0 (2021.3.42f1, 2022.3.42f1, 6000.0.14f1)
Reproducible on:
Play Mode
Windows Standalone Player
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR plugins
- Reproducible with a new project
- Not reproducible when the XR plugin is removed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (4.5.X):
There are no fixes planned for this Bug
Resolution Note (4.5.X):
This is the expected and default behavior for SubsystemManager.GetSubsystemDescriptors(). From Unity doc: https://docs.unity3d.com/ScriptReference/SubsystemManager.html - Returns a list of SubsystemDescriptors which describe additional functionality that can be enabled.
Comparing to SubsystemManager.GetSubsystems(): Returns active Subsystems of a specific instance type. For no XR plugins enabled cases, it returns zero as expected.