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Won't Fix
Won't Fix in 4.5.X
Votes
0
Found in [Package]
4.5.0
Issue ID
XRMB-103
Regression
No
[Quest] SubsystemManager.GetSubsystemDescriptors() returns XR Display when the XR plugin is disabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Observe the Player
Expected result: Text “XR Enabled” and “XR Active” both display “False”
Actual result: Text “oculus display“ is present
Reproducible with: 4.4.0 (6000.0.14f1), 4.5.0 (2021.3.42f1, 2022.3.42f1, 6000.0.14f1)
Reproducible on:
Play Mode
Windows Standalone Player
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR plugins
- Reproducible with a new project
- Not reproducible when the XR plugin is removed
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Resolution Note:
There are no fixes planned for this Bug
Resolution Note (4.5.X):
There are no fixes planned for this Bug
Resolution Note (4.5.X):
This is the expected and default behavior for SubsystemManager.GetSubsystemDescriptors(). From Unity doc: https://docs.unity3d.com/ScriptReference/SubsystemManager.html - Returns a list of SubsystemDescriptors which describe additional functionality that can be enabled.
Comparing to SubsystemManager.GetSubsystems(): Returns active Subsystems of a specific instance type. For no XR plugins enabled cases, it returns zero as expected.