Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
Issue ID
UUM-41189
Regression
No
[PICO] [Android] Player crashes at launch when VK_EXT_debug_utils extension debug labels are used
Reproduction steps:
1. Open the attached project "ReproProj" with the Android Platform
2. Open the “/Assets/Scenes/3D-over-under.unity” Scene
3. Tick Development Build in File > Build Settings
4. Build And Run on a VR device
5. Observe the Player
Expected result: The player successfully launches and continues to run
Actual result: The player crashes at launch
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible with devices:
PICO (User’s device)
Testing environment: Windows 10 Enterprise 21H2
Notes:
- User states that Player only crashes when Development Build is selected, and it seems to be related to VK_EXT_debug_utils. If GraphicsCapsVK.cpp is modified, vk.hasDebugUtils is set to false and the engine is rebuilt, then it won't crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Resolution Note:
Single device third party issue.