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Won't Fix
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
Issue ID
UUM-41189
Regression
No
[PICO] [Android] Player crashes at launch when VK_EXT_debug_utils extension debug labels are used
Reproduction steps:
1. Open the attached project "ReproProj" with the Android Platform
2. Open the “/Assets/Scenes/3D-over-under.unity” Scene
3. Tick Development Build in File > Build Settings
4. Build And Run on a VR device
5. Observe the Player
Expected result: The player successfully launches and continues to run
Actual result: The player crashes at launch
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible with devices:
PICO (User’s device)
Testing environment: Windows 10 Enterprise 21H2
Notes:
- User states that Player only crashes when Development Build is selected, and it seems to be related to VK_EXT_debug_utils. If GraphicsCapsVK.cpp is modified, vk.hasDebugUtils is set to false and the engine is rebuilt, then it won't crash
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Resolution Note:
Single device third party issue.