Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.1f1
Issue ID
735706
Regression
No
public Object type variables that have a scene assigned to them don't save their value after building the project
steps to reproduce:
1) open the project
2) play scene 'sceneOn'
- observe expected results
Prints: "P publicGO 5 sceneOn sceneOff"
(sceneOn and sceneOff represent public Object that have a scene assigned)
3) build the project and run
- observe actual results
Prints: "P publicGO 5"
When referencing sceneOn it returns null reference.
First three variables that are printed out are there to showcase that:
*public Object name (when assigning GameObject)
*public GameObject name
*public int name
works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Add comment