Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.3.0b6
Issue ID
963413
Regression
Yes
PropertyField doesn't show enum popup when used in ScriptedImporterEditor
How to reproduce:
1. Download attached project file
2. Select "Test.test" in the project Assets Window
3. Check the inspector. It has "Option" property that is defined in the importer class as an enum variable (TestEnum type).
Actual result: EditorGUI.PropertyField and EditorGUILayout.PropertyField shows a popup for enum properties when used in a custom inspector (custom editor class that implements UnityEditor.Editor). However, they show an int field (number input field) when used in ScriptedImporterEditor.
Reproduced with: 2017.3.0b7, 2018.1.0a2
Not reproduced with*: 2017.1.2p2, 2017.2.0p1, 2017.3.0a7
Regression since: 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment