Search Issue Tracker
Fixed
Fixed in 2021.3.52f1, 2022.3.62f1, 6000.0.48f1, 6000.1.0f1, 6000.2.0a7
Votes
0
Found in
2021.3.48f1
2022.3.57f1
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-96096
Regression
No
"Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
How to reproduce:
1. Open the “CustomRenderTexture2” project
2. Select Assets → WaterRipples → Water Ripples Texture to open its Inspector window
3. Open the “WaterController” script
4. Modify the script by adding new empty line to trigger the recompilation
5. Observe the Console window
Expected result: No warnings are thrown
Actual result: Three warnings are thrown (full warnings are in the notes)
Reproducible in: 2021.3.48f1, 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Reproduced on: Windows 10, Windows 11
Not reproduced on: No other environments tested
Notes:
- Property (CustomRenderTextureCenters) exceeds previous array size (2 vs 1). Cap to previous size. Restart Unity to recreate the arrays.
- Property (CustomRenderTextureSizesAndRotations) exceeds previous array size (2 vs 1). Cap to previous size. Restart Unity to recreate the arrays.
- Property (CustomRenderTexturePrimitiveIDs) exceeds previous array size (2 vs 1). Cap to previous size. Restart Unity to recreate the arrays.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Resolution Note:
Postponed until we can forward port to U7