Search Issue Tracker
Fixed
Fixed in 6.12.1
Votes
0
Found in [Package]
6.12.0
Issue ID
AMATB-3
Regression
Yes
Project fails to build when glTFast Package is installed
How to reproduce:
1. Create a new project
2. Install the “com.unity.cloud.gltfast” package
3. Select File > Build And Run (Ctrl+B)
4. Observe result
Expected result: Build is successful
Actual result: Build fails
Reproducible with: 6.12.0(2021.3.51f1, 2022.3.61f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9)
Not reproducible with: 6.11.0(2021.3.51f1, 2022.3.61f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9)
Fixed in: 6.12.1(2021.3.51f1, 2022.3.61f1, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9)
Reproducible on: macOS 15.4 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Notes:
- In 2021.3.51f1, 2022.3.61f1 with package version 6.12.0 a Compilation error is present: “Library/PackageCache/com.unity.cloud.gltfast@6.12.0/Runtime/Scripts/Animation/AnimationPlayableComponent.cs(5,7): error CS0246: The type or namespace name 'NUnit' could not be found (are you missing a using directive or an assembly reference?)” preventing Build and Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment