Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
2022.3.64f1
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
6000.4.0a1
Issue ID
UUM-112343
Regression
No
Project Browser highlights/leads to the Assets folder for internal assets which are not reachable when asset is clicked in the Object Picker
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Lighting window (Window > Rendering > Lighting)
- Select the "Environment" tab
- Click on the Default-Skybox asset in the Object Picker for the Skybox Material property
- Observe the Project Browser
Actual results: Assets folder is highlighted but that file is not in the Assets folder
Expected results: Unreachable/internal assets should not be highlighted in the Assets folder as they are not visibly in it
Reproducible with versions: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Tested on (OS): Ubuntu 24.04, macOS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh stretching and Animator values blend as if Additive when floating-point drift creates micro-overlaps between adjacent clips on the timeline
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- Constant buffers are redundantly uploaded when consecutive compute dispatches are executed on DirectX11
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment