Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.36f1
Issue ID
UUM-4966
Regression
Yes
Profiler (Standalone Process) continues recording without clearing previously recorded data when Clear on Play is selected on 2020.3
How to reproduce:
1. Create and open a new project
2. Open Profiler (Standalone Process) window
3. Select to record "Playmode" and mark "Clear on Play"
4. Enter PlayMode
5. Exit PlayMode
6. Enter PlayMode again
Expected result: Previously recorded Profiler data was cleared
Actual result: Profiler continues recording without clearing previously recorded data
Reproducible with: 2020.3.36f1
Not reproducible with: 2020.3.35f1, 2021.1.0a1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a16
Could not test with: 2019.4.39f1 (Profiler (Standalone Process) is not introduced)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
The issue has been fixed in the latest LTS version of Unity (2021.3)