Search Issue Tracker
Fix In Review for 5.0.4
Votes
0
Found in [Package]
4.0.5
Issue ID
1331901
Regression
Yes
[ProBuilder] A Material is not removed from the GameObject when a face is removed which is the only one using that Material
How to reproduce:
1. Open the user's attached "PB_SubMeshInconsistency" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Cube"
4. Open the ProBuilder window (Tools->ProBuilder->ProBuilder Tools)
5. In the ProBuilder toolbar select Face mode
6. Select the green (top) face
7. In the ProBuilder window press "Delete Faces"
Expected results: The green Material is removed from the Cube's Mesh Renderer's Material list
Actual results: The green Material stays in the Cube's Mesh Renderer's Material list
Reproducible with: 4.0.5 (2018.4.34f1, 2019.4.25f1, 2020.3.6f1), 5.0.3 (2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
No reproducible with: 4.0.4 (2018.4.34f1)
Note:
- If the removed face is using the Material that's last in the list of the Mesh Renderers Materials then that Material will be applied to other faces
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Add comment