Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
881775
Regression
No
Preprocessor directives aren't affected after switching platform to iOS if user doesn't reenter main Unity window
Steps to reproduce:
1. Download "TestUnityBug.zip" provided by the user
2. Extract and open the project
3. Go to build settings, make sure the build target is PC, MAC & Linux standalone
3.1. If it's not, switch platform to standalone, exit build settings and open them again
4. Switch platform to iOS
5. Build the project
6. Once the build finishes, observe the console
Expected result: console outputs lines
buildTarget=iOS
UNITY_IOS defined
Actual result: console outputs lines
buildTarget=iOS
UNITY_STANDALONE defined
Workaround: after switching platform, click on the main Unity window, then then preprocessor directives change accordingly
Reproduced on: 5.4.4p3, 5.5.1p4
Not reproduced on: 5.6.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
Add comment