Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.41f1
2022.3.39f1
Issue ID
UUM-76483
Regression
No
"preferredHeight" returned value is not always correct when Japanese characters are used in text
How to reproduce:
1. Open the “Test.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Obsere the Game view
Expected result: Both panel heights are the same
Actual result: The upper panel is shorter
Reproducible in: 2021.3.41f1, 2022.3.39f1
Could not test in: 6000.0.12f1 (the text is automatically smaller with the same font size)
Reproduced on: Windows 11 Pro (23H2), macOS 13.6.7 (M2)
Not reproduced on: No other environment tested
Notes:
- Certain Japanese characters are wider than others, which could affect the “preferredHeight”
- If in the top panel the last character (“し“) is added one or more times, the “preferredHeight“ returns the correct value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment