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Fixed in 2018.1.X
Votes
1
Found in
2017.2.0f3
Issue ID
963332
Regression
No
PrefabUtility.RecordPrefabInstancePropertyModifications not saving prefab changes
Steps to reproduce:
1. Open attached project
2. Open "Scene1" scene
3. Go to menu TestPrefab -> ModifyAndSaveInstance
4. Cube gets scaled from (1,1,1) to (2,2,2) as expected
5. Save and reopen scene
-Cube scaling didn't save and got reverted back to (1,1,1)
Actual result: PrefabUtility.RecordPrefabInstancePropertyModifications didn't save changes to prefab
Expected result: PrefabUtility.RecordPrefabInstancePropertyModifications should save changes to prefab
Reproduced with: 2017.1.2p2, 2017.2.0f3, 2017.3.0b5
Comments (3)
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Siegvar
Feb 01, 2018 01:41
My current workaround is to disconnect and reconnect the prefabinstance in my editor script. Seems to work fine so far, but not extensively tested.
Putting it out here in hopes it saves some guys a couple of hair-tearing hours.
LazloBonin
Oct 30, 2017 21:31
Link fix (can't edit): http://support.ludiq.io/forums/5-bolt/topics/579-object-variables-on-prefab-instances-reset-when-assigned-from-the-variables-window/
LazloBonin
Oct 30, 2017 21:30
This issue is classified as severity 3: "Workaround is possible".
What is the suggested workaround?
Currently, this causes an unsolvable bug in my editor extension (Bolt):
http://support.ludiq.io/forums/5-bolt/topics/579