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Votes
0
Found in
2022.3.50f1
6000.0.22f1
Issue ID
UUM-84286
Regression
No
Prefab's component value gets reset when entering Play Mode
Steps to reproduce:
1. Open the attached “IN-86001.zip” project
2. Open the “SampleScene”
3. Select the “GameObject” in the Hierarchy
4. Reset the “Component_A” script in the Inspector Window
5. Make sure that “Component_A” and “Component_B” booleans are both set to true
6. Enter Play Mode
7. Observe the “Component_A” and “Component_B” boolean values
Expected result: Both boolean values stay true
Actual result: “Component_B” is set to false, while “Component_A” stays the same
Reproducible in: 2022.3.50f1, 6000.0.22f1, 2021.3.44f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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Resolution Note:
We have reviewed the issue carefully and can confirm that this is not a bug.
In this case there should be a call to 'RecordPrefabInstancePropertyModifications'. Call this method after making modifications to an instance of a Prefab to record those changes in the instance. If this method is not called, changes made to the instance are lost.
The documentation is available here: https://docs.unity3d.com/ScriptReference/PrefabUtility.RecordPrefabInstancePropertyModifications.html