Search Issue Tracker
Fixed
Fixed in 2021.3.46f1, 2022.3.53f1, 6000.0.24f1, 6000.1.0a1, 7000.0.0a8
Votes
0
Found in
6000.0.10f1
Issue ID
UUM-77344
Regression
Yes
Prefab previews in the Project window sometimes show incorrectly
How to reproduce:
1. Open the attached "Angialo.zip" Project
2. Navigate to Assets -> Prefabs -> Enemies
3. Observe the Previews of the prefabs in the Project window
Expected result: The Prefab previews don't have any rendering anomalies like being completely black or having various other colors in them
Actual result: The Prefab previews are shown incorrectly and have rendering anomalies
Reproducible with: 2023.3.0a7, 6000.0.10f1
Not reproducible with: 2023.3.0a6
Reproduced on: Windows 11, macOS Sonoma 14.5 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment