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Third Party Issue
Votes
0
Found in
2022.3.12f1
2023.1.19f1
2023.2.0b16
2023.3.0a12
6000.0.0b11
Issue ID
UUM-55092
Regression
No
Prefab Overrides and blue marker stays when applying Overrides
How to reproduce:
1. Open the user's attached project
2. Select Game>Maps>PunkCity in the Hierarchy window
3. Click on the "Overrides" dropdown in the Inspector window
4. Click "Apply All"
Expected results: Prefab Overrides are applied
Actual results: Prefab Overrides stay on the list and the blue marker near the Prefabs stay
Reproducible with: 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12
Could not test with: 2021.3.32f1 (compilation errors in the Console window)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
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Resolution Note:
The overrides are applied correctly, but immediately after saving the Prefab it is changed in memory which results in showing the overrides as not being applied. This happens in Assets\ThirdParty\Photon\PhotonUnityNetworking\Code\Editor\PhotonViewHandler.cs:OnHierarchyChanged()
It seems the implementers this library explicitly edit the Prefabs in memory without saving them which makes any apply operation for PhotonView.ViewID and PhotonView.sceneViewId look as if it's not working.