Search Issue Tracker
Fixed in 0.10.0
Votes
0
Found in [Package]
0.5.0
Issue ID
1215498
Regression
Yes
Prefab mode loads the scene instead of the Prefab when Domain reload is disabled and Entity package is installed
How to reproduce:
1. Download and open the attached project "1215498.zip"
2. Open the Sample scene
3. Enter Play mode
4. Exit Play mode
5. Double-click the Cube Prefab to open it in Prefab mode
Expected result: Cube Prefab is visible in the Prefab mode
Actual result: The scene is visible in the Prefab mode
Reproducible with: 2019.3.0f6(Entities 0.2.0-preview.18, 0.5.1-preview.11)
Not reproducible with: 2019.3.0f6(Entities 0.1.1-preview)
Notes:
Scene view and Game view must both be opened to reproduce the issue.
Could not reproduce the issue on Unity 2020.1 with any of the affected package versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment