Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a1
2019.1.0b8
2019.2.0a1
Issue ID
1140704
Regression
No
Assets created via Assets menu become missing from Prefabs when the Prefabs and Assets are imported from external package
How to reproduce:
1. Open the attached project ("case_1140704")
2. Go to Window->Package Manager
3. Press the "Add package from disk" button and select package.json from the provided "testpackage" folder
4. Go to Project->Packages->Test Package
5. Add Cube to the Scene
Expected results: All Cube Assets are preset
Actual results: Cube has missing Assets
Reproduced with: 2019.1.0f2, 2019.2.0a11
Note: The feature allowing to upload custom package using package.json was introduced in 2019.1 version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (2019.3.X):
Not a bug.
The attached package asmdef file was setup incorrectly such that the scripts were not recognized. I updated the test package to setup asmdef file properly and everything works.