Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.1.7
Issue ID
1127773
Regression
Yes
[PostProcessing] Depth of field is not applied to the whole screen when resolution is fixed and is resized
How to reproduce:
1. Open user attached project "20190215_test.zip"
2. Set Game View Resolution to Fixed Resolution 1000x1000
3. Resize Game View Window so that the width of the Game View does not fit into the window and is resized
4. Observe game view
Expected result: Depth of field is applied correctly
Actual result: Depth of field is not applied to the right side of the Game View
Reproducible with - 2019.2.0a6
Not reproducible with - 2018.3.6f1, 2019.1.0b4, 2019.2.0a5
PostProcessing reproducible with - 0.1.7; 2.1.3
Notes:
1) This is only reproducible when Type of the resolution is set to Fixed Resolution and not to Aspect Ratio
2) Could not reproduce with 2017.4 because the project did not load correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException: Trying to set the parent for HierarchyNodeHandle” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
- Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
- Sprite is rendered incorrectly in Web Build when it is set as a Splash Image Logo
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
Resolution Note:
Fixed in 2019.2.0a8