Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.1.7
Issue ID
1127773
Regression
Yes
[PostProcessing] Depth of field is not applied to the whole screen when resolution is fixed and is resized
How to reproduce:
1. Open user attached project "20190215_test.zip"
2. Set Game View Resolution to Fixed Resolution 1000x1000
3. Resize Game View Window so that the width of the Game View does not fit into the window and is resized
4. Observe game view
Expected result: Depth of field is applied correctly
Actual result: Depth of field is not applied to the right side of the Game View
Reproducible with - 2019.2.0a6
Not reproducible with - 2018.3.6f1, 2019.1.0b4, 2019.2.0a5
PostProcessing reproducible with - 0.1.7; 2.1.3
Notes:
1) This is only reproducible when Type of the resolution is set to Fixed Resolution and not to Aspect Ratio
2) Could not reproduce with 2017.4 because the project did not load correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
Fixed in 2019.2.0a8