Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.7
Issue ID
1215442
Regression
Yes
Post-Processing is not applied to the Scene View when Camera Volume Mask is set to Everything and layer is set to non-default
How to reproduce:
1. Open the attached '1215442.zip' project
2. Open 'SampleScene' Scene
3. Select 'Main Camera' GameObject
4. Change the Layer from 'Default' to 'Post Processing'
Expected result: Post-Processing is rendered in both Scene View and Game View
Actual result: Post-Processing is not rendered in the Scene View
Reproducible with: 2019.3.0f6(7.1.7, 7.1.8), 2020.1.0a22(7.1.7, 7.1.8)
Not reproducible with: 2018.4.17f1(4.1.0), 2019.2.20f1(6.9.0, 6.9.2)
Could not test with: 2017.4.36f1 URP is not introduced
Notes: Screenshot of the issue is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 7.2.0):
Fixed in URP 7.2.0.