Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.7
Issue ID
1215442
Regression
Yes
Post-Processing is not applied to the Scene View when Camera Volume Mask is set to Everything and layer is set to non-default
How to reproduce:
1. Open the attached '1215442.zip' project
2. Open 'SampleScene' Scene
3. Select 'Main Camera' GameObject
4. Change the Layer from 'Default' to 'Post Processing'
Expected result: Post-Processing is rendered in both Scene View and Game View
Actual result: Post-Processing is not rendered in the Scene View
Reproducible with: 2019.3.0f6(7.1.7, 7.1.8), 2020.1.0a22(7.1.7, 7.1.8)
Not reproducible with: 2018.4.17f1(4.1.0), 2019.2.20f1(6.9.0, 6.9.2)
Could not test with: 2017.4.36f1 URP is not introduced
Notes: Screenshot of the issue is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Player window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
Resolution Note (fix version 7.2.0):
Fixed in URP 7.2.0.