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Fixed

Fixed in 2022.3.11f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a4

Votes

1

Found in

2022.3.3f1

2023.1.2f1

2023.2.0a21

2023.3.0a1

Issue ID

UUM-40770

Regression

Yes

Post-Processing behaves differently when used on different Cameras

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/TestPPAA.unity” Scene
3. Enter the Play Mode
4. In the Hierarchy Window, select “TestingCode” GameObject
5. In the Inspector Window, under the “Test Pp Aa (Script)” Component, check and uncheck various properties

Expected result: Post-Processing is applied the same, regardless of the Camera
Actual result: Post-Processing is applied differently for each camera and if Anti-Aliasing is disabled, PP only works for the last Overlay Camera

Reproducible with: 2022.2.15f1, 2022.3.3f1, 2023.1.2f1, 2023.2.0a21
Not reproducible with: 2021.3.27f1, 2022.2.14f1

Reproducible on: Intel MacOS 13.4

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