Search Issue Tracker
Fixed in 2020.2.X
Votes
4
Found in
2018.3.0a6
2018.4
2019.3
2020.1
2020.2
2020.2.0a10
Issue ID
1247542
Regression
Yes
Popup menus are modal and blocking, requiring two clicks to switch
Reproduction steps:
1. Open attached project "DoubleClick.zip" and scene "SampleScene"
2. In Editor, click on "Account" popup menu
3. In Editor, click on "Layout" popup menu
Expected result: The "Account" popup menu closes and the "Layout" popup menu opens
Actual result: The click only closes the "Account" popup menu
Reproducible with: 2018.3.0a6, 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Not reproducible with: 2017.4.40f1, 2018.3.0a5
Notes:
1. Issue reproduces with the following popup menus (generic style): Editor's "Account" and "Layout", Inspector's "Tag", "Layer" and the popup menus of their Components, Animation's clip selection, Console's "Editor", Game View's "Display", Hierarchy's "Create"
2. Issue does not reproduce with the following popup menus (Unity style): "Layers", "Collab", Game View's "Free Aspect" and "Gizmos", Scene View's "Shaded" and "Gizmos"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a19. Inspector menus now require one click to switch.