Search Issue Tracker
Active
Under Consideration for 1.2.X, 2.0.X
Votes
0
Found in [Package]
1.2.3
2.0.0-pre.3
Issue ID
AVPB-731
Regression
No
PolySpatial SDK occurs GC.Alloc too much
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Shuriken/Scenes/EditorDebugScene.unity“ Scene
3. Enter the Play Mode
4. Open the Profiler (Window > Analysis > Profiler) and enable Live profiling by pressing the Live button
5. Observe the GC Alloc
Expected result: The GC Alloc is close to 0 KB
Actual result: The GC Alloc is pretty high and inconsistent, spikes even up to 200 KB
Reproducible with: 1.2.3 (2022.3.39f1), 2.0.0-pre.3 (6000.0.12f1)
Reproducible on: MR inside Editor - using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment