Search Issue Tracker
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.0
Issue ID
1181999
Regression
No
[Polybrush] Samples reference LWRP instead of Universal RP
When viewing the Polybrush samples in Package Manager, one of the samples is called:
Shader Examples (LWRP)
This sample contains Shaders that also have LWRP in their names.
The shaders and the name of the sample package should be updated to Universal RP as that is now the focus over LWRP.
1. Open Unity
2. Open the attached project
3. In project view, go to Assets > Samples > Polybrush > 1.0.0
4. Inspect the contents of the samples
Expected Result:
The samples reference Universal RP.
Actual Result:
The samples reference LWRP.
Tested on Windows.
Occurs on Polybrush 1.0.0 with 2019.3.0, 2020.1.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.0.2):
Fixed in 1.0.2-preview.1