Search Issue Tracker
By Design
Votes
0
Found in
4.0.0b5
Issue ID
487540
Regression
No
PlayerPrefs string data limited < 512kb
To reproduce:
- Open attached project and launch the "Test_PlayerPrefDebug" scene
- Hit Play in the editor
- Observe the part of the log that reads 0 instead of 524288 (for 512kb):
PlayerPrefsManager: Save_CreationSlot: Creation_0 0 Memory: 1044480
PlayerPrefsManager: Save_CreationSlot: Creation_1 1 Memory: 524288
PlayerPrefsManager: Save_CreationSlot: Creation_2 2 Memory: 523264
PlayerPrefsManager: Save_CreationSlot: Creation_3 3 Memory: 1024
PlayerPrefsManager: Save_CreationSlot: Creation_4 4 Memory: 1024
PlayerPrefsManager: Load_SaveDatabaseInfo: QEP: 2012-10-24_1457
PlayerPrefsManager: Slot Data: Creation_0 0 Memory: 0 byteCount: 0
PlayerPrefsManager: Slot Data: Creation_1 1 Memory: 0 byteCount: 0
PlayerPrefsManager: Slot Data: Creation_2 2 Memory: 523264 byteCount: 523264
PlayerPrefsManager: Slot Data: Creation_3 3 Memory: 1024 byteCount: 1024
PlayerPrefsManager: Slot Data: Creation_4 4 Memory: 1024 byteCount: 1024
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment